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WeatherTech has worked tirelessly to If raw and rowdy are your speed, the Prior to this, most shops sold an infinite quantity of certain smaller items.
The following items refresh based on daily reset rather than slowly restock. This happens even without logging out:. Currently, there are 36 types of shops, not including the Grand Exchange. One of the most basic is called a General store , where players can buy some very basic and ordinary items, and be able to sell almost anything that can be obtained in the game.
Essentially if it can be traded with another player, it can be sold to a general store, with a few very minor exceptions related to a couple of quests. Some of these shops have a few "Free Sample items" which are designed to help out a brand-new player in becoming established within the game.
While it isn't consistent, sometimes shops of the same type have their inventory linked to each other. For example, if you buy arrows from an Archery shop and then travel to another archery shop in another part of the world, the arrows available to you will be only as many as if you simply waited for those arrows to be "restored" to the original stock quantity.
During the early days of RuneScape , players would be able to set their own prices on anything they would want to trade with each other, and the NPC merchants in the shops would interact with players almost as if they were another player. When an item was purchased in a shop, the stock available would go down for everybody in the whole game, on a world by world basis. Conversely, if a player sold items to a shop, other players could purchase that item as well.
It was very common for players to gather around a general store where virtually anything could be exchanged and traded with each other. Originally, everything had its set price. For example, if you sold a ruby to a gem shop, the next gem sold to that shop would be sold for the same price. There was a "mark-up" that the merchant made when selling the item to players, but that also was a fixed cost. Eventually this became a bit more complex where the price given to a player for selling multiple items to a shop became gradually less until for some items the shop would not pay anything for you to sell that item to them.
As players sold items to a shop in this manner, however, the price others would have to pay to obtain that item would also drop. On the other hand, if one or more players would keep buying the stock from the shop for a particular item, the price of that item would go up.
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